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Post by justin on Jun 2, 2015 12:29:01 GMT -5
Here's a list of bugs that I've found while playing. BUGS- Magic logs need a correct ID; they're currently invisible (although useable)
- Fishing needs a fishing animation
- Smelting needs a smelting animation
- No-clipping is still a big issue
- Lantadyme seeds are too cheap, in comparison to other high level seeds (roughly 50% cheaper)
- Although other players can't see your burning logs, they (the burning logs) don't disappear until you teleport away or logout
- Black demons in Taverly dungeon give 1 killcount per kill (probably a glitch caused from GWDs)
- You can use rune thrownaxes at 1 range
- Dragon dagger (p++) doesn't poison monsters (that might have been intended)
- Remove rune boots drop from Nechryaels, as they drop dragon boots (Gargoyles already drop rune boots)
- There's a glitch in Slayer Tower that makes it so that drops you don't pick up appear on the ground floor eventually
Now, suggestions. I understand that it's likely that some of these won't be possible, and that's fine.
SUGGESTIONS
- Consider making herblore more complex; for example, make it so that you actually need to add ingredients for specific potions. In result, this will make herblore more interesting and also give a supply and demand for more raw materials
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Post by jon on Jun 2, 2015 16:39:20 GMT -5
Thanks! Most will be very easy fixes.
As for herblore, we could definitely look into incorporating secondary ingredients..perhaps as agility ticket rewards or through the voting shop.
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Post by Inflame on Jun 5, 2015 8:15:27 GMT -5
Fixed the black demon kill count bug.
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